The Guild

Aubreville, 1280. For a hundred years the city has been building its cathedral, and no mason has yet seen her spire. Ansel, an orphan raised by the masons' guild, wants only his journeyman's mark. On the morning of his trial he is sent to find the hidden mark of Gervais, the first master, cast out as a madman a century ago, which no apprentice has found since. A warm, wry medieval mystery of sawdust, ale and stone.

The Guild Play « More Adventures
The Guild

Aubreville, 1280. For a hundred years the city has been building its cathedral, and no mason has yet seen her spire. Ansel, an orphan raised by the masons' guild, wants only his journeyman's mark. On the morning of his trial he is sent to find the hidden mark of Gervais, the first master, cast out as a madman a century ago, which no apprentice has found since. A warm, wry medieval mystery of sawdust, ale and stone.